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The Blaster Learning System was originally created by Davidson, but is now owned by Knowledge Adventure. Originally, the series simply taught mathematics, but eventually expanded to other subjects, such as language arts (reading) and science. Due to the popularity of the original Math Blaster series, Davidson introduced Reading Blaster in 1994, which also went on to become successful. A Science Blaster was introduced 1996, but did not reach the same popularity as its predecessors.
The games can be divided into three separate universes.
In the first games, the main characters were Blasternaut, a heroic astronaut-type figure, Spot, his robot companion and Galactic Commander, a female superior officer from base. She later became known as G.C. These three characters were the main characters in many of the games. Their images changed rapidly - for example, Spot eventually became a robotic dog. G.C. became a 12 year old girl instead of a female adult, and Blasternaut was renamed Blaster and became a 12 year old boy instead of a green astronaut-like man. These characters were the recreations of the previous versions in later games and were replaced in 2005 solely by Blaster who no longer wears a helmet.
Rave and Dr. Dabble universe
In other games in the series, the main character is Rave, a green creature who's constantly foiling the plots of a mad scientist named Dr. Dudley Dabble. This series debuted with Math Blaster Mystery: The Great Brain Robbery, in which Dr. Dabble steals the brain of the Math Olympic's greatest competitor. Math Blaster: Pre-Algebra, a remake of Math Blaster Mystery, and a sister product of Reading Blaster: Ages 9â€“12 were later developed in conjunction with each other. The series was later seen in the second version of Reading Blaster: Vocabulary and has not recurred since.
Although this series appears to be wholly unrelated to the above, there have been some crossovers between the two. For example, one of the stories acquired in Reading Blaster: Ages 6â€“9 features the characters of the original universe battling Dr. Dabble, although Rave does not appear. In the second version of Reading Blaster: Vocabulary, a character is stated to own the spaceship used in Math Blaster, suggesting the original universe is part of a film series in this iteration of the game.
This allowed a very smart computer, Cyclotron X, to become so smart and powerful that it was able to create a device to make humans not only lose what little ability they had to do math, but also to forget what math even was. On the eve of what was to be the beginning of recruiting for an elite squadron of intergalactic peace keepers called the Blaster Corps, Cyclotron X took control of Earth and its two colonies on Saturn and Pluto.
In the years between this event and 8296, AIMEE, an artificial intelligence program created to work the Blasters, has been moving through the computer network undetected, waiting for someone to accidentally stumble onto and unlock a dormant Blaster recruitment kiosk. When someone with an unnatural curiosity eventually finds it, he is instantly turned into a member of the Blaster Corps, complete with the holographic power hand and the force field which protects him from all elements, and spikes up his hair as a side effect of the energy.
On his quest to restore knowledge, Blaster journeys to three worlds to enlist help of colonial leaders who can help him defeat Cyclotron X, who is orbiting Earth, planning to increase his control.
The first remake of the Davidson fundamentals line came in 1989. The original Math Blaster was written in Applesoft Basic and the Microsoft equivalent. Under Mike Albanese, the Davidson programming crew led by Louis Savain created a cross platform development system based on Fig Forth. The product was well received and was the first of many Forth based products developed at Davidson.
After starting off with a huge bang and providing the base for the establishment of a very successful public corporation, the Blaster series eventually fell victim to marketing cuts. In an attempt to sell both up and down the age band more and more, Blasters were produced with increasingly thin, fuzzy and overlapping target age groups. Eventually the line came under fierce attack from the Gross brothers of Knowledge Adventure, led by Barton Listic. Knowledge Adventure countered with a simple grade-based segmentation with their JumpStartlogo. Eventually, Knowledge Adventure was acquired by Davidson and the company lines were merged.
In 1999, coinciding with the CBS Saturday Morning cartoon "Blaster's Universe" produced by Nelvana, the characters once again changed, probably to be more identifiable as people, with Blasternaut becoming Max Blaster, a 12-year old boy obsessed with science and space in the 21st century, and his Galactic Commander becoming G.C., a cool 12-year-old girl who looks like an earthling but is really an alien. Together they must secretly work to save G.C.'s universe, using logic and creativity to outsmart the intergalactic outlaws. Spot, the robot companion was dropped, with a robot dog named "MEL" ("Mechanically Enhanced Lapdog") replacing him.
During the late 1990s and early 2000s, for the most part after Davidson began its series of being bought and merged into other companies, these titles were renamed and repackaged with no change in content. One example is the 1999 release of "Math Blaster for 3rd Grade" in which the box art shows the brand's all new CBScartoon characters, while the screen grabs of the game show a very different Blaster character and style; "Powerful Praise" quoted on the box shows 4Â½ stars for the game while admitting it was "previously published as "Math Blaster Ages 6â€“9," but ironically that was itself previously published as "Mega Math Blaster."
In October 2005, Knowledge Adventure released a ne
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Answers:Any straightforward textbook should suffice - the trick is to understand thoroughly how the numbers are working before moving on to the next topic. Learning the times table off by heart is something I did (before it all became deeply unfashionable) and have never regretted it. You could compile your own grid - which may help with the learning process. Note the trick with things like nine times tables - the digits always add up to nine (45, 54, 63, 72, etc and go in sequence) - also with eleven - the digits repeat - and above 100 the two outer digits add up to the one in the middle (110, 121, 132, 143 etc).
Answers:Refuse to hurry. My Pleasure. Great Question. Best Wishes. Mars Mission. 14th Year Psychology Student. 4th Hypnotism Student. 32nd Year Qualified Auto Tech.
Answers:Go to a teacher supply store such as "Teach the Children" and pick up a work book on multiplication for 4th grade students.. You should look through a few and make sure you understand the directions easily and select the one that explains how to do them that YOU understand. Even tell the clerk you are picking up some books to help your children if this makes you more comfortable. You must memorize the table. Start with a multiplication table and go back to zero and memorize each level (1x1=1, 1x2=2, etc.). Say them into a recorder to assist in memorizing them for one only remembers 5% after reading something, however, if you say it out loud and record it, retention skyrockets up to 80%.. You must memorize your table and this is how you do it.. While doing chores around the house or cooking, play the recording and say them out loud at the same time to assist you. Memorize the table up to 12, i.e. 12x12=144. you can buy some index cards and put the question on the front with the answer on the back. Mix them up and play a game with your children. My little trick is to make them rhyme and set certain ones to music.. Once you have memorized your table and have it down solid (Do a little bit each day, for your retention will be greater) go to a bookstore and look for the book titled Math Smart by Marcia Lerner. Publisher: The Princeton Review. This is a great book to overcome a common problem of math phobia (Which I myself have). It explains everything several ways to enable the reader to understand math.. I've given away three to students for they only cost $12 dollars. This book is wonderful! You might even look for other books for adults but I recommend the ones for children. Recently, I found myself slipping in my own math skills and am currently going through the process to sharpen my skills. Don't rely on a calculator, learn to check your work when you learn how to divide. Online math courses simply give you the answers, not the process so I don't recommend them. After you've mastered 4th grade, go on to 5th.. etc. The workbooks are inexpensive at the teacher supply stores. I had the same problem in college. The math teachers at the university level seem to be "Above" those of us who need to understand the "Why and how" of the subject. I had tutors but none could help me in college. Feel free to email me if you need further info.. When you get ready to take your teacher exam (Each state is different) have a peer who has already taken it to quiz you.. You can do it.. I did
Answers:Along w/ what Gee said I would also look into ld specific tutoring places - someone who can teach you in a non-traditional way. Find your learning style if you don't know it yet. Find a tutor or tutoring center that can teach your learning style. You have dyscalculia, correct? My daughter is currently being pushed through school just like you were. It's a losing battle. Good for you for stepping up for yourself. Good luck.